UNMASKED

Unmasked began as a simple experiment:

Can heartbeat data influence visuals in real time?

We started by experimenting with pulse sensors and TouchDesigner to see how biometric data could shape visual outputs.

But during testing, our curiosity shifted.

We became less interested in the visuals , and more interested in what the body reveals involuntarily.

This transformed the project into an interactive experience exploring the gap between:

external composure and internal reaction

Project Overview

. Pulse Sensor . TouchDesigner

Tools used:

How it Works

Pulse Sensor → Arduino → TouchDesigner → Gesture Tracking → Distraction → Response Detection

Participants place a finger on a pulse sensor while maintaining an on-screen hand gesture.


As distracting videos play, the system tracks:

  • pulse fluctuations

  • gesture breaks

  • movement changes

  • loss of focus


The experience turns invisible reactions into measurable behaviour.

Reflection

Design Intent

Instead of solving a functional problem, we wanted to explore something intentionally non-utilitarian:


What happens when technology reveals the emotions we try to hide?


Unmasked investigates the tension between performed composure and involuntary bodily response.

Because even when behaviour is controlled - the body still reacts.

This project shifted my understanding of interaction design.

I became interested in designing experiences that do more than solve problems - experiences that provoke curiosity, reveal behaviour, and make invisible systems visible.

Concept Evolution

01-Body as Instrument

Can the body become an input device?


Heartbeat data controlled responsive

visuals in real time using a pulse sensor

and TouchDesigner.

02-Unmasked

What if the body reveals emotions

we suppress?


We explored the contradiction

between outward calmness and

involuntary bodily response.

03-Composure Simulator

Can composure survive distraction?


Users attempted to maintain a gesture

while distracting media tested focus,

pulse stability, and reaction.

Game live at: hand-rust.vercel.app

Distraction videos: unmaskedvideos.netlify.app

High Pulse Rate

Setup

Low Pulse Rate

Working with biometric systems introduced several challenges.


  • Pulse readings fluctuated unpredictably, making consistency difficult.


  • Gesture tracking inside TouchDesigner also proved unreliable during testing, pushing us to explore alternative approaches for better accuracy.


Rather than forcing the first idea to work, we adapted the interaction system through repeated experimentation and testing.

Challenges and Iterations

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